Via David Nottingham
Since we launched Lucidity on XBLA and PC, it’s been a really valuable experience to track the response from people to this experimental new game we put together. We’ve had some fantastic, supportive fans and positive responses and have gotten some great reviews from sites such as Edge, Eurogamer and Official Xbox Magazine.
At the same time, as many of you may have seen, we’ve also been getting feedback about the difficulty of the game, that people are finding it particularly punishing. We’ve seen comments about the lack of checkpoints in the game. At the time that we balanced the game, we designed the levels to be fairly short and the restarts as quick as possible and we felt that the game would be fine without checkpoints.
However, when we started getting feedback, it became obvious that people were getting frustrated! We knew that the game was a challenge, but this showed us that we had underestimated that challenge by quite a bit.
We feel that there is so much great content in Lucidity that we want to open it up and make it more accessible for people to experience. So we have decided to create an update.
This update will launch for PC today and on XBLA in the coming weeks. The update will include the addition of checkpoints! So no more level restart when you die just before the end!
Keep an eye on this space we’ll post when it goes live. Let us know what you think of the improvement and tell your friends to check it out if they haven’t already. We hope this change will make it a little more accessible for a broader group of people!
Lots of Love
The Lucidity Team