We knew that Sofi would be confronting anxieties in her dreams — which left the playing field pretty open, since dreams hit the gamut of the completely fantastical to the utterly ordinary. Here, Andrea used a combination of two “scary” things here to create an enemy type – deep sea fish and the dust bunnies under her bed at Granny’s house. The frogs came from the idea that Sofi would be traveling through the woods, and that there would be creatures around who were trying to steal her fireflies.
David Nottingham also adds, “Really great concept artists are the ones that can bring a lot of there own imagination and storytelling to the visual development. This was a great example where Andrea drew on something from her own childhood, thinking about dust bunnies gathering in her bedroom. Concept art like this often inspired designers, so we got this great back and forth between the disciplines, as the enemies in the game started to evolve.”