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Perhaps You Wish to Know More?

October 2, 2009

It is quite possible that this is the case. We’ve been filling you in with all kinds of disjointed factoids from behind the scenes here at LucasArts about our upcoming title Lucidity. Well, with only a week left until you can get your hands on the game, we have way too much content and little time to get it out. So – we will turn to you, our fans. You’ve read, you’ve watched, and now you get to ask us questions about Lucidity to your hearts content.

Ground rules? Make it about Lucidity! We’ve got the dev team here waiting for your questions. Monday, we’ll get them together (if we can pull them away from playing their game) to answer what we can.

13 Comments leave one →
  1. October 2, 2009 7:02 pm

    I realize it’s awfully early to ask, but do you see additional adventures taking place in the world of Lucidity? And/or will the engine/dev tools be used again for another project?

    • Michael permalink
      October 3, 2009 2:47 pm

      With all these games such as lucidity and monkey island. What games are there going to be to star wars fans wanting a game that is in a different market to portable games, games for kids such as the clone wars and full jedi games such as force unleashed. Basically where are the storm troopers?

      • October 5, 2009 9:36 am

        So you don’t want portable games, Clone Wars games or “Jedi games”… you want Imperial Commando don’t you?

  2. October 2, 2009 7:31 pm

    I’m interested in knowing how long did it took to develop the game, and what are the origins of it’s concept (in other words, where the idea came from?).

    • Joey Kohn permalink
      October 4, 2009 2:16 pm

      I’m interested in the timeline, too. It seems like Lucidity had a blindingly fast turnaround from announcement to release. Was the whole project that quick? How long did it take the game to go from conception to development to announcement to release?

  3. October 3, 2009 1:16 am

    I’d like to know what Lucidity means to each of the development team members and what they believe it means to LucasArts.

  4. October 3, 2009 2:41 am

    I’d love to know if you guys are going to develop a Mac version?

  5. Diduz permalink
    October 3, 2009 6:47 am

    The game is 2D, but I suppose the engine allows the user to change the output resolution (as it happenend with Monkey Island Special Edition). Does this mean you’re using a 3D engine to display the 2D assets?

  6. Matt Hargett permalink
    October 3, 2009 10:51 am

    When will Lucidity (and/or SMI:SE) come out on PSN? Is there a hold-up on the business side?

  7. October 3, 2009 2:22 pm

    How long will the game last? More specifically, how many levels are there and how long do they take to get through?

    What games (and films/books/art/music) have the biggest influence on Lucidity?

    How challenging is it for us seasoned gamers?

    And finally, the question we still want to know the answer to:

    Is it a really evil-looking doorstop?

  8. Telixion permalink
    October 3, 2009 7:17 pm

    Will there be leaderboards? And how are they set up?

  9. AlfredJ permalink
    October 5, 2009 6:44 am

    I hope I’m not too late with my questions, but I’ll better try anyway.

    – It has been stated several times that Lucidity (and MI:SE) is an attempt to get back to the days where LucasArts made original IP games that are focused on character and story. In the old days this meant point & click-adventures, but Lucidity is obviously not that, but more of an puzzle/platforming-game. Was it ever considered to make Lucidity more like the old adventure games, or was it always the goal to create the game like it is now? (I would also be very interested in possible other forms the game may have had before settling on wat it is now, or other game-ideas or gameplay elements that where dropped in the end).

    – As a sort of follow-up to my first question: I don’t remember where you guys said this (I think it was the promotional video of MI:SE, but it could have been one of the interviews you guys did), but one of you mentioned that, before the team settled on making MI:SE, the idea of making a completely new sequel to MI (which of course Telltale is doing a fantastic job of now) or a game that served as a bridge between the second and third Monkey Island-games floated around. Do you think point & click-adventure games (possibly even in the world of Lucidity) is something that LucasArts might be doing in the future, or is this something you’d rather partner with Telltale on (a company who’s sole purpose is making these kind of games).

    – What was the biggest challenge in making Lucidity?

    I think most of my other questions have been asked already. Really looking forward to this one, and I will certainly pick this up when it hits Steam.

  10. October 5, 2009 8:24 am

    I’m interested in knowing how long it took to make the game.
    How long is the game itself?
    Will we have a map editor or something?

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